Protoss Mothership review
Posted in Blizzard, Starcraft 2, Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 screenshots, Starcraft 2 strategy on May 29th, 2007Initially, I was thinking of starting with the Zealot. It made sense to start with the first unit that’s coming out of the Gateway. However, the Protoss Mothership seems at least 10 times more exciting, so lets forget about build orders for now.
If you interested in how the Mothership fits the storyline, here’s a brief primer:
After the destruction of Auir, and the attacks on Shakuras, the Protoss has decided to create safe havens within the sky. These glass domes encase entire Protoss cities and are a symbol of hope and power. Headed by the leaders of the Protoss Conclave, Motherships are not only armed to the teeth, but also act as a funnel for the Conclave’s immense psionic power.
Let’s look at the gameplay video (Protoss Mothership only)
Protoss Mothership Stats
The production cost for producing a mothership is not clear, yet you know what you get for your money – a finisher that will destroy your opponents fleet and level a heavily fortified base. It has 850 hit points and is protected by a 350-point shield.
The Mothership’s standard attack consists of eight psionic missiles that home to nearby targets. It seems like they’ll be difficult to focus-fire effectively. In the gameplay video, it looked like the Mothership is hitting two or more targets simultaneously. Lets go through the abilities next.
Protoss Mothership Ability: Time bomb
The time bomb ability will slow down to crawl all enemy movement in the area around the Mothership. In addition, all missiles fired by stationary base defenses (maybe Goliath missiles as well) will get caught up in this force field. Once the units are destroyed, the missiles fall to the ground and the Mothership continues unscathed.
Protoss Mothership Ability: Planet Cracker
This ability reminds me of the movie Independence Day. It’s a deathray that hits all targets on ground below the mothership. Its purpose is to level a base and/or destroy all ground reinforcements that enemy throws at you. Not sure if you can use this ability in conjunction with the Time bomb. It seems like a deadly combo to me: no one moves, while I level the base.
Protoss Mothership Ability: Black Hole
In case you’ve got the impression that the Mothership abilities target ground only, here’s my favorite ability: the Black Hole. It looks like the Mothership will expend all its energy on this one (you might even need an energy upgrade). The effect is devastating to all units in range – they are sucked in the black hole, never to be seen again.
This disappearing act takes things a bit too far in my opinion. So maybe Blizzard can balance it with making it a Wormhole instead of a black hole. It could cause damage and throw the sucked units all across the map.

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