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Archive for the 'Starcraft 2 News' Category

Starcraft 2 preview

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 screenshots on June 23rd, 2007

PCGamer has done an extensive preview of Starcraft 2 – 9 pages in total. There’s quite a bit of new information that has surfaced.

For starters, the article confirmed that there will be NO HEROES in Starcraft 2. So if you think the marine in the trailer is some kind of a hero unit, you’re wrong. Though you could be right when it comes to the Starcraft 2 single-player.

Protoss ReaverAnother interesting bit comes in the form of a screenshot (blurry, I know). Remember when I discussed the Protoss Colossus? I said it likely substitutes the reaver. As you can see in the screenshot, reavers are alive and kicking butt. So no substitutions.

In addition to the new Protoss units announced, I see that my favorite caster is here to stay: the High Templar with its Psionic Storm. In addition, he’ll bring a new spell that will create a force field to trap enemy units and create barriers.

There’s one unit that I haven’t seen before – the Protoss Tempest. This “dark” carrier will have use fighters to attack targets and its special is a force shield that will only activate when hit from the ground.

Cinematic trailer

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 screenshots, Starcraft 2 video on June 16th, 2007

There’s a huge interview about the making of the cinematic trailer (i.e. the starcraft 2 trailer). I got the link from my Blizzard insider newsletter, so go and subscribe to it if you haven’t already.

Back to the interview though, there’s a ton of info on the scenes, the creative process, and what not. Here’s a point that I liked:

StarCraft II will have cut-scenes just like the original StarCraft games, but one thing I’m really excited about is that this time, the controls for these scenes will be much more intricate than before. Since our graphics engine for the game itself can display a wide range of effects, such as normal mapping, we can actually create in-game cut-scenes of near-cinematic quality. And since we have more control over camera movement, unit animation, and lighting, our only limitations here are the engine’s limitations. A good part of the plot will unfold through in-game cut-scenes, but the most pivotal scenes are still being told through cinematics.

starcrat 2 trailer

The camera movements and the 3D engine mean that apart from excellent single player, we’ll potentially have an abundance of mods (like Diablo 2 mods) which could have their own cinematics:

Our plan is to make all the tools we use to create the in-game cut-scenes available to the players with StarCraft II. It’s always been our tradition to ship level-editing tools with our games, and I think that adds a lot to the success and longevity of games like Warcraft III and the original StarCraft.

I’m convinced! Now launch the goddam beta already!

Starcraft 2 beta

Posted in Blizzard, Starcraft 2, Starcraft 2 News on June 2nd, 2007

In his Gamespot interview, Chris Sigaty said that Blizzard usually takes “three and a half or four years to finish a game” and that Starcraft 2 would enter alpha testing later in the year.

Rob Pardo has poured some cold water on fan’s hopes for a Chirstmas release in 2007. In his MSN interview, Rob rules out any possibility for an early release:

The only thing I can give you [that’s] concrete is it’s not going to be this year. Some people were hoping, because of how advanced the game looks, that we’d have it out by Christmas, but that’s definitely not happening.

Does that mean that a Starcraft 2 beta is out of question as well? IGN has put a bet on that and if the alpha is later in the year, I wouldn’t rule out a beta by Chirstmas.

Starcraft battlechest back in sales chart

Posted in Blizzard, Starcraft 2, Starcraft 2 News on June 1st, 2007

Starcraft battlechestOnce I heard that Starcraft 2 is official I decided I’ll go back to Starcraft and I’ll play the single player campaign from start to finish. Not only to get through the storyline once more but also to check out some of the in-game trailers.

It seems I’m not the only one who plans to replay Starcraft’s best moments. The Starcraft battlechest is back on the US sales chart for May. Here’s the top 10 bestsellers:

  1. World Of Warcraft: Burning Crusade Expansion Pack
  2. World Of Warcraft
  3. Command & Conquer 3: Tiberium Wars
  4. Lord of the Rings Online: Shadows Of Angmar
  5. The Sims 2 Seasons Expansion Pack
  6. The Sims 2 Deluxe
  7. The Sims 2 Celebration Stuff Expansion Pack
  8. Starcraft: Battle Chest
  9. Civilization IV
  10. The Sims 2

I guess a lot of the buyers have never played Starcraft before but because of WoW, their thirst for Blizzard games cannot be quenched.

New Protoss units

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 Protoss, Starcraft 2 strategy on May 23rd, 2007

New Protoss unitsEn Taro Adun!

It seems that the Protoss have received most of the attention so far in terms of development. Judging from the gameplay videos (make sure you download the hi-def video), the Protoss have a well-rounded force at all tiers.

It’s a bit of speculation at this point but the tiers look something like this:

Tier 1

Protoss Zealot – the mainstay of the Protoss ground forces hasn’t changed much, except for getting a Charge ability to get him close distances faster.
Protoss Immortal

Tier 2

Obviously, at Tier 2 you’ll have some strategic choices to make. The options seems to be equally strong (at this point).

Protoss Immortal – Immortals get through heavy hitters like the Terran Siege tanks so if you expect the Terran to go mass tanks, Immortals will be a good strategic option.

Protoss Phoenix – dubbed as a air-supriority fighter, the Phoenix seems to be a counter to Mutalisk rushes. The Overload ability allows it to fire at all nearby enemies which makes it perfect to stop Mutas from destroying your expansion.

Protoss StalkerProtoss Stalker – Stalkers excel at hit-and-run tactics. Their Blink ability not only gets them to a higher/lower ground in a … blink, it also allows them to massacre running units (e.g. CSVs). In that respect they are similar to their Dark Templar brethren.

Protoss Colossus – Technically, the Colossus will probably be Tier 3 but I see a lot of players teching quickly to get him as early as possible. It looks like it replaces the Reaver unit which failed its role as a ground support unit in Starcraft. Most Protoss players didn’t use it except for harassment via drops.

The Colossus seems to have a much better potential to support the Zealots. His ability to move to lower/higher ground means the harassment potential is still there… I bet it’ll go through a dozen Drones in 5 seconds.

Tier 3

Protoss Warp Ray – the demo pitted Terran battlecruisers against Warp Rays. The four rays destroyed 3 battlecruisers without a single loss. These will be a mid-/late-game answer to massed heavy units as their attack increases the longer they shoot at their target.

Protoss Mothership – you can only build one of these and Blizzard calls it the Ultimate Protoss weapon. It has three specials – one defensive, two offensive ones. My guess is once you build one, it’s GG for your opponent. It’s a like the finishing move in Mortal Combat.

I’ll go through them in more detail, once Blizzard post more info. Otherwise, I’ll simply continue with the speculation!

Starcraft 2 HD Gameplay videos

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 screenshots, Starcraft 2 video on May 22nd, 2007

Blizzard has been kind enough to post high resolution versions of the gameplay video we got earlier. I viewed the 1280×768 video on my new 20″ LG display and I’m definitely looking forward to more of this! I love the fact Starcraft 2 is now 3D.

HD Gameplay videos

1280×768 Resolution

720 x 404 Resolution (not recommended!)

Top 5 differences between Starcraft 2 and Warcraft 3

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 strategy, Starcraft 2 video on May 20th, 2007

Gamespot has a detailed interview with Blizzard’s top creative talent, including Rob Pardo.

Here’s some of the key points that have surfaced about Starcraft 2 gameplay, apart from the obvious fact Starcraft 2 is now 3D!

1. Quantity vs. Quality

As opposed to Warcraft III where the player controls a few units with many different special abilities, Starcraft 2 will be a numbers game, says Pardo:

Starcraft 2 [units] will instead act as “movers and shooters”–mostly autonomous forces that generally lack special abilities, but will instead be used in large control groups to “do their own thing” in battle, rather than requiring the micromanagement of high-level Warcraft III play.

2. More emphasis on economic activity

starcraft 2 gameplayAnother comparison to Warcraft III which had relatively little emphasis on the economy, so players can focus on battles instead. Starcraft 2 will have its pronounced emphasis on bases and expansions as a means of achieving victory.

3. Rushing – strongly encouraged

Unlike Warcraft which introduced neutral creeps to keep the players occupied, Starcraft 2 will put more emphasis on rushing. Engaging the enemy early and keeping him occupied will distinguish good players from mediocre ones. Which leads us to…

4. The good, the bad, and the GOSU

According to Pardo, Warcraft III was more forgiving to beginners (and lamers!). In Starcraft 2, the gap in the level will be a lot more evident. Pro players will be able to mow down their opponents in record time by way of builds, multitasking, quick expansions, uber units like the Protoss Mothership:

Starcraft 2 … will appeal to hardcore fans by being geared toward “highly competitive, skill-based gameplay,” as well as by efforts to “continue to drive new features onto Battle.net”.

5. Beyond rock-paper-scissors

Starcraft 2 units will introduce more and more subtle ways to counter the opponent’s strategy. The key to good counters will be timing, maneuverability, and position (there’s a brand new implementation of higher ground – more damage, fog of war).

The protoss phoenix, a flying raider, has a special “overload” ability that creates a damaging energy field around itself, then renders it immobile and helpless shortly afterward. In a simulated battle between a player with six phoenix units and another player with only four, the player with six phoenixes apparently chokes and uses the overload ability too early, allowing the other player to dodge out of harm’s way, then arrange the four phoenixes around the now immobile six in a loose formation and overload the six into oblivion.

If you have any other insights, feel free to comment below and I’ll expand the list! Make sure you check out the Starcraft 2 trailer and the new gameplay videos, they’re full of insights.

Starcraft 2 storyline

Posted in Blizzard, Starcraft 2, Starcraft 2 News on May 20th, 2007

Take these bits with a grain of salt, though Blizzard are unlikely to deviate from the general Starcraft line so far.

The game takes place four years after StarCraft: Brood War, the same time as the storyline of StarCraft: Ghost.

StarCraft II will take place both in new worlds and in worlds that had appeared in the original game. Char is back. One of the new worlds is Bel’Shir, a jungle Protoss world that was a religious retreat until it was attacked by the Zerg; it now houses many ruined temples. The world shown in the cinematic is Braxis Alpha. Jim Raynor is set to continue his adventures.

  • The United Earth Directorate forces were destroyed by Infested Kerrigan’s zerg armies (though a few surviving companies may stil be around somewhere)”.
  • The Terran faction in StarCraft II will primarily consist of the “evil empire” of the Terran Dominion.
  • The Xel’Naga will fit into the story “in a rather epic tale”. It is important to note that the “greater whole” of the Xel’Naga race was wiped out, which means some of them may still be alive.

I can’t wait for the cinematics! The trailer looks awesome.

Starcraft 2 gameplay videos

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 video on May 19th, 2007

Once you’ve seen the official Starcraft 2 trailer, scroll down for the gameplay videos.



I love it when she says: “Nuclear launch detected!” This game is going to be like a nuclear launch … especially in Korea.

Starcraft gameplay – video 1

Starcraft gameplay – video 2

Starcraft 2 trailer

Posted in Blizzard, Starcraft 2, Starcraft 2 News on May 19th, 2007

After all the Starcraft 2 facts in the last post, it’s time for some video. Once you view the official Starcraft 2 trailer below, be sure to check the game play videos. Also, see what’s different in Starcraft 2.



Download the high definition Starcraft 2 trailer: