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Archive for the 'Starcraft 2' Category

Cinematic trailer

Posted in Starcraft 2 screenshots, Starcraft 2 video, Starcraft 2, Blizzard, Starcraft 2 News on June 16th, 2007

There’s a huge interview about the making of the cinematic trailer (i.e. the starcraft 2 trailer). I got the link from my Blizzard insider newsletter, so go and subscribe to it if you haven’t already.

Back to the interview though, there’s a ton of info on the scenes, the creative process, and what not. Here’s a point that I liked:

StarCraft II will have cut-scenes just like the original StarCraft games, but one thing I’m really excited about is that this time, the controls for these scenes will be much more intricate than before. Since our graphics engine for the game itself can display a wide range of effects, such as normal mapping, we can actually create in-game cut-scenes of near-cinematic quality. And since we have more control over camera movement, unit animation, and lighting, our only limitations here are the engine’s limitations. A good part of the plot will unfold through in-game cut-scenes, but the most pivotal scenes are still being told through cinematics.

starcrat 2 trailer

The camera movements and the 3D engine mean that apart from excellent single player, we’ll potentially have an abundance of mods (like Diablo 2 mods) which could have their own cinematics:

Our plan is to make all the tools we use to create the in-game cut-scenes available to the players with StarCraft II. It’s always been our tradition to ship level-editing tools with our games, and I think that adds a lot to the success and longevity of games like Warcraft III and the original StarCraft.

I’m convinced! Now launch the goddam beta already!

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Protoss Colossus

Posted in Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 screenshots, Starcraft 2 strategy, Starcraft 2, Starcraft 2 video, Blizzard on June 13th, 2007

The Protoss Colossus is probably one of the most recognizable of the new Protoss units in Starcraft 2. It bares a close resemblance to the aliens in War of Worlds. It’s a huge walker, so in this respect it has a reference to The Empire Strikes Back.

Trivia aside, the Protoss Colussus looks like a replacement to the Reaver. The Reaver has a splash attack (scarabs) and apart from it’s obvious role as a ground support for Zealots, it is often used in hit-and-run missions on enemy bases. The shuttle carrying a reaver and support troops is definitely one of the better weapons in the Protoss arsenal, especially against Zerg expansions.

See the Protoss Colossus in a gameplay video and you’ll see it shares some of the Reaver characterstics.

Now, all the hit-and-run missions aside, the Reaver was definitely one of the LEAST utilized Protoss units. Its slow speed combined with the AI of the scarabs meant its usefulness was limited.

Protoss ColossusSo what have changed in Starcraft 2? For one, the colossus still makes an excellent raider (see screenshot).

The Colossus has kept the splash attack but this time it’s not easy to evade it or mis-direct it with a few dancing Zerglings. In addition, you don’t need a shuttle to move it to higher/lower ground.

Going back to rock-paper-scissors, the Protoss Colossus looks like a hard counter to mid-game Zergling drops and Terran marine-medic push. It has to be a tier 2 Protoss unit in order to have a chance to counter the above. I’ll be extremely surprised if it turns out it has an air attack as well. So while the Colossus is the ultimate ground weapon, the Protoss Mothership still rules supreme in the air.

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Starcraft 2 beta

Posted in Starcraft 2, Blizzard, Starcraft 2 News on June 2nd, 2007

In his Gamespot interview, Chris Sigaty said that Blizzard usually takes “three and a half or four years to finish a game” and that Starcraft 2 would enter alpha testing later in the year.

Rob Pardo has poured some cold water on fan’s hopes for a Chirstmas release in 2007. In his MSN interview, Rob rules out any possibility for an early release:

The only thing I can give you [that’s] concrete is it’s not going to be this year. Some people were hoping, because of how advanced the game looks, that we’d have it out by Christmas, but that’s definitely not happening.

Does that mean that a Starcraft 2 beta is out of question as well? IGN has put a bet on that and if the alpha is later in the year, I wouldn’t rule out a beta by Chirstmas.

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Starcraft battlechest back in sales chart

Posted in Starcraft 2, Blizzard, Starcraft 2 News on June 1st, 2007

Starcraft battlechestOnce I heard that Starcraft 2 is official I decided I’ll go back to Starcraft and I’ll play the single player campaign from start to finish. Not only to get through the storyline once more but also to check out some of the in-game trailers.

It seems I’m not the only one who plans to replay Starcraft’s best moments. The Starcraft battlechest is back on the US sales chart for May. Here’s the top 10 bestsellers:

  1. World Of Warcraft: Burning Crusade Expansion Pack
  2. World Of Warcraft
  3. Command & Conquer 3: Tiberium Wars
  4. Lord of the Rings Online: Shadows Of Angmar
  5. The Sims 2 Seasons Expansion Pack
  6. The Sims 2 Deluxe
  7. The Sims 2 Celebration Stuff Expansion Pack
  8. Starcraft: Battle Chest
  9. Civilization IV
  10. The Sims 2

I guess a lot of the buyers have never played Starcraft before but because of WoW, their thirst for Blizzard games cannot be quenched.

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Protoss Mothership review

Posted in Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 screenshots, Starcraft 2 strategy, Starcraft 2, Blizzard on May 29th, 2007

Initially, I was thinking of starting with the Zealot. It made sense to start with the first unit that’s coming out of the Gateway. However, the Protoss Mothership seems at least 10 times more exciting, so lets forget about build orders for now.

If you interested in how the Mothership fits the storyline, here’s a brief primer:

After the destruction of Auir, and the attacks on Shakuras, the Protoss has decided to create safe havens within the sky. These glass domes encase entire Protoss cities and are a symbol of hope and power. Headed by the leaders of the Protoss Conclave, Motherships are not only armed to the teeth, but also act as a funnel for the Conclave’s immense psionic power.

Let’s look at the gameplay video (Protoss Mothership only)

Protoss Mothership Stats

The production cost for producing a mothership is not clear, yet you know what you get for your money - a finisher that will destroy your opponents fleet and level a heavily fortified base. It has 850 hit points and is protected by a 350-point shield.

The Mothership’s standard attack consists of eight psionic missiles that home to nearby targets. It seems like they’ll be difficult to focus-fire effectively. In the gameplay video, it looked like the Mothership is hitting two or more targets simultaneously. Lets go through the abilities next.

Protoss Mothership Ability: Time bomb

The time bomb ability will slow down to crawl all enemy movement in the area around the Mothership. In addition, all missiles fired by stationary base defenses (maybe Goliath missiles as well) will get caught up in this force field. Once the units are destroyed, the missiles fall to the ground and the Mothership continues unscathed.

Protoss Mothership Ability: Planet Cracker

This ability reminds me of the movie Independence Day. It’s a deathray that hits all targets on ground below the mothership. Its purpose is to level a base and/or destroy all ground reinforcements that enemy throws at you. Not sure if you can use this ability in conjunction with the Time bomb. It seems like a deadly combo to me: no one moves, while I level the base.

Protoss Mothership Ability: Black Hole

In case you’ve got the impression that the Mothership abilities target ground only, here’s my favorite ability: the Black Hole. It looks like the Mothership will expend all its energy on this one (you might even need an energy upgrade). The effect is devastating to all units in range - they are sucked in the black hole, never to be seen again.

This disappearing act takes things a bit too far in my opinion. So maybe Blizzard can balance it with making it a Wormhole instead of a black hole. It could cause damage and throw the sucked units all across the map.

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New Protoss units

Posted in Starcraft 2 Protoss, Starcraft 2 strategy, Starcraft 2, Blizzard, Starcraft 2 News on May 23rd, 2007

New Protoss unitsEn Taro Adun!

It seems that the Protoss have received most of the attention so far in terms of development. Judging from the gameplay videos (make sure you download the hi-def video), the Protoss have a well-rounded force at all tiers.

It’s a bit of speculation at this point but the tiers look something like this:

Tier 1

Protoss Zealot - the mainstay of the Protoss ground forces hasn’t changed much, except for getting a Charge ability to get him close distances faster.
Protoss Immortal

Tier 2

Obviously, at Tier 2 you’ll have some stategic choices to make. The options seems to be equally strong (at this point).

Protoss Immortal - Immortals get through heavy hitters like the Terran Siege tanks so if you expect the Terran to go mass tanks, Immortals will be a good strategic option.

Protoss Phoenix - dubbed as a air-supriority fighter, the Phoenix seems to be a counter to Mutalisk rushes. The Overload ability allows it to fire at all nearby enemies which makes it perfect to stop Mutas from destroying your expansion.

Protoss StalkerProtoss Stalker - Stalkers excel at hit-and-run tactics. Their Blink ability not only gets them to a higher/lower ground in a … blink, it also allows them to massacre running units (e.g. CSVs). In that respect they are similar to their Dark Templar brethren.

Protoss Colossus - Technically, the Colossus will probably be Tier 3 but I see a lot of players teching quickly to get him as early as possible. It looks like it replaces the Reaver unit which failed its role as a ground support unit in Starcraft. Most Protoss players didn’t use it except for harassment via drops.

The Colossus seems to have a much better potential to support the Zealots. His ability to move to lower/higher ground means the harassment potential is still there… I bet it’ll go through a dozen Drones in 5 seconds.

Tier 3

Protoss Warp Ray - the demo pitted Terran battlecruisers against Warp Rays. The four rays destroyed 3 battlecruisers without a single loss. These will be a mid-/late-game answer to massed heavy units as their attack increases the longer they shoot at their target.

Protoss Mothership - you can only build one of these and Blizzard calls it the Ultimate Protoss weapon. It has three specials - one defensive, two offensive ones. My guess is once you build one, it’s GG for your opponent. It’s a like the finishing move in Mortal Combat.

I’ll go through them in more detail, once Blizzard post more info. Otherwise, I’ll simply continue with the speculation!

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Starcraft 2 HD Gameplay videos

Posted in Starcraft 2 screenshots, Starcraft 2 video, Starcraft 2, Blizzard, Starcraft 2 News on May 22nd, 2007

Blizzard has been kind enough to post high resolution versions of the gameplay video we got earlier. I viewed the 1280×768 video on my new 20″ LG display and I’m definitely looking forward to more of this! I love the fact Starcraft 2 is now 3D.

HD Gameplay videos

1280×768 Resolution

720 x 404 Resolution (not recommended!)

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Top 5 differences between Starcraft 2 and Warcraft 3

Posted in Starcraft 2 strategy, Starcraft 2 video, Starcraft 2, Blizzard, Starcraft 2 News on May 20th, 2007

Gamespot has a detailed interview with Blizzard’s top creative talent, including Rob Pardo.

Here’s some of the key points that have surfaced about Starcraft 2 gameplay, apart from the obvious fact Starcraft 2 is now 3D!

1. Quantity vs. Quality

As opposed to Warcraft III where the player controls a few units with many different special abilities, Starcraft 2 will be a numbers game, says Pardo:

Starcraft 2 [units] will instead act as “movers and shooters”–mostly autonomous forces that generally lack special abilities, but will instead be used in large control groups to “do their own thing” in battle, rather than requiring the micromanagement of high-level Warcraft III play.

2. More emphasis on economic activity

starcraft 2 gameplayAnother comparison to Warcraft III which had relatively little emphasis on the economy, so players can focus on battles instead. Starcraft 2 will have its pronounced emphasis on bases and expansions as a means of achieving victory.

3. Rushing - strongly encouraged

Unlike Warcraft which introduced neutral creeps to keep the players occupied, Starcraft 2 will put more emphasis on rushing. Engaging the enemy early and keeping him occupied will distinguish good players from mediocre ones. Which leads us to…

4. The good, the bad, and the GOSU

According to Pardo, Warcraft III was more forgiving to beginners (and lamers!). In Starcraft 2, the gap in the level will be a lot more evident. Pro players will be able to mow down their opponents in record time by way of builds, multitasking, quick expansions, uber units like the Protoss Mothership:

Starcraft 2 … will appeal to hardcore fans by being geared toward “highly competitive, skill-based gameplay,” as well as by efforts to “continue to drive new features onto Battle.net”.

5. Beyond rock-paper-scissors

Starcraft 2 units will introduce more and more subtle ways to counter the opponent’s strategy. The key to good counters will be timing, maneuverability, and position (there’s a brand new implementation of higher ground - more damage, fog of war).

The protoss phoenix, a flying unit, has a special “overload” ability that creates a damaging energy field around itself, then renders it immobile and helpless shortly afterward. In a simulated battle between a player with six phoenix units and another player with only four, the player with six phoenixes apparently chokes and uses the overload ability too early, allowing the other player to dodge out of harm’s way, then arrange the four phoenixes around the now immobile six in a loose formation and overload the six into oblivion.

If you have any other insights, feel free to comment below and I’ll expand the list! Make sure you check out the Starcraft 2 trailer and the new gameplay videos, they’re full of insights.

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Starcraft 2 storyline

Posted in Starcraft 2, Blizzard, Starcraft 2 News on May 20th, 2007

Take these bits with a grain of salt, though Blizzard are unlikely to deviate from the general Starcraft line so far.

The game takes place four years after StarCraft: Brood War, the same time as the storyline of StarCraft: Ghost.

StarCraft II will take place both in new worlds and in worlds that had appeared in the original game. Char is back. One of the new worlds is Bel’Shir, a jungle Protoss world that was a religious retreat until it was attacked by the Zerg; it now houses many ruined temples. The world shown in the cinematic is Braxis Alpha. Jim Raynor is set to continue his adventures.

  • The United Earth Directorate forces were destroyed by Infested Kerrigan’s zerg armies (though a few surviving companies may stil be around somewhere)”.
  • The Terran faction in StarCraft II will primarily consist of the “evil empire” of the Terran Dominion.
  • The Xel’Naga will fit into the story “in a rather epic tale”. It is important to note that the “greater whole” of the Xel’Naga race was wiped out, which means some of them may still be alive.

I can’t wait for the cinematics! The trailer looks awesome.

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Starcraft 2 gameplay videos

Posted in Starcraft 2 video, Starcraft 2, Blizzard, Starcraft 2 News on May 19th, 2007

Once you’ve seen the official Starcraft 2 trailer, scroll down for the gameplay videos.



I love it when she says: “Nuclear launch detected!” This game is going to be like a nuclear launch … especially in Korea.

Starcraft gameplay - video 1

Starcraft gameplay - video 2

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