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Archive for the 'Blizzard' Category

Starcraft 2 single player

Posted in Blizzard, Starcraft 2, Starcraft 2 News on August 4th, 2007

This bit is courtesy of Kotaku and focuses on the Starcraft 2 single player. The campaign will consist of stand-alone missions that interweave the various plot lines.

Hiking back up to the bridge, Raynor checks out the Star Map. This is where you’ll choose your missions. They’re much more open ended than in the previous StarCraft campaigns. You’ll be able to pick the planet or system you want to tackle next, progressing the story in your own way. Mission briefings provide the summary, objectives, bonus objectives, mission bounty, and recommended technology, so you’ll have to choose which best suits your current needs and matches your current level of tech.

If there was one criticism of Blizzard’s treatment of the single player portions of their RTS games, it was the linear plot. You go from one mission to the next with NO decisions being taken by you. This is about to change and the guys at Kotaku finish the article on a hopeful note:

The free form, open ended progressive storyline planned for StarCraft II looks like it could be a refreshing change of pace for fans of the Blizzard RTS formula.

Blizzcon: Call in the Marines

Posted in Blizzard, Starcraft 2, Starcraft 2 Terran, Starcraft 2 Units, Starcraft 2 screenshots, Starcraft 2 strategy on August 4th, 2007

Blizzcon first day is over but not before the Terran marines get their much awaited debut.

Terran MarinesPersonally, I’m not a Terran player. I’ve played Protoss for years and later switched to Zerg (to counter arguments that the Protoss were the “twinky”-est race of the three!). However, let me tell you – I’d love to sink my teeth into some prime Marine ribs. I meant if I were a zergling.

OK, besides the Marines, we have the whole Terran infantry marching: Marines, Reapers, and Ghosts. In the screenshot above there’s even the first infantry support vehicle – the Viking THOR. It’s an improvement of the Goliath (much needed one) and has a much more MECH feel to it.

Compared to the review of the Protoss units, the details are still a bit sketchy with things very much being subject to change. Nevertheless, I’ll try to review each of the new Terran units separately.

E3 Chris Sigaty interview

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 video on July 29th, 2007

Here’s the same game play video (as below) – this time narrated by Chris Sigaty. Note that the current label for Starcraft 2 is “internal alpha”. He does mention it will be playable at Blizzcon though and also says there will be a beta (though it might not be a public one).

E3 Protoss Trailer

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 video on July 18th, 2007

An amazing game play video with more info on the upcoming Protoss units. This is a bit better quality than the ones at Youtube but I hope Blizzard will upload an HD version to Starcraft2.com

Words fall short but here’s the gist of it:

1) Soul Hunter – his attacks get stronger the more units he destroys.

2) Phase Canon – you can now move them around the base.

3) Mass Tempests (previously known as Carriers) – now feature a shield that protects them from ground attacks. They’ll also cost less.

4) Twilight Archon – powerful infantry unit, doesn’t seem much different from its previous incarnation

More Protoss units at E3

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 strategy on July 12th, 2007

Gamespot just released another bit of Starcraft 2 news. They do admit Blizzard are being too secretive because they do not to release info ahead of Blizzcon (remember a Starcraft 2 beta will be playable at Blizzcon).

It’s mostly about new Protoss units

Protoss units - Warpray

While Pardo affirmed that previously discussed units such as the zealot infantry and immortal battle tank are still on the table, we were also introduced to several new units that hadn’t been shown at Blizzard’s previous event in May.

These include the soul hunter, a hovering ground unit that can attack both air and ground opponents. Another new unit is the phase cannon, a stationary turret that can be changed into a hovering energy ball that can move like a normal unit, reminiscent of Warcraft III’s wisp units, as long as it remains within range of the Protoss power grid. They can then be redeployed as stationary turrets to act as roadblocks or as forward firing lines.

Other units include the tempest, a flying troop transport with an underside energy shield that protects against ground-to-air fire, but leaves the unit vulnerable to air-to-air attacks, and the return of the dark templar (which still has stealth abilities) and the high templar (which still possesses the devastating psi-storm ability) units. As before, templars can be merged to form archons, known as twilight archons in Starcraft II, which act as exceptionally powerful infantry units.

Note that while all these units sound promising and offer intriguing new strategies, none of them are final. A completely different set of units may end up in the final game.

Starcraft 2 Multiplayer

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 strategy on July 11th, 2007

In his interview, Rob Pardo mentioned that gameplay will be almost exclusively focused on the multiplayer (including a total revamp of Battle.net). He added there will be a several surprises for the Starcraft 2 single-player campaign, so everyone will play it through at least once.

I won a couple of Starcraft games last night – against two (admittedly weaker) opponents. Which got me thinking – I would’ve had a MUCH tougher time in Warcraft III (though I have beaten two players repeatedly). Why? Because armies in Warcraft III are much smaller, the bases have much better protection, expands are generally harder to build.

So comparing apples to oranges, I meant Starcraft to Warcraft to Starcraft 2, I think a good player in Starcraft 2 will be able to take on (and beat) 2,3, even 4 opponents. Just like in Counter Strike, one top gun will nail 5 lesser players just with his Desert Eagle.

Skill, in other words, will play a much bigger role in Starcraft 2. Rob’s interview seems to confirm this. Now all we need to do is wait for the beta at Blizzcon.

Now, I don’t think I will be able to beat three opponents but if two or three of you join me, we might stand a chance against a gosu player from Korea. Or maybe not.

Starcraft 2 at E3

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 screenshots, Starcraft 2 video on July 9th, 2007

Blizzard will be at E3 2007 through July 10-13. Expect to see more gameplay videos from E3.

According to Karune:

Blizzard will be at E3 this year. Members of the Dev Team for Starcraft II and I will be there showing off bits of the game to the press. Look forward to seeing you there if you’re going.

See you there!

Starcraft 2 beta playable at Blizzcon

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 Units, Starcraft 2 strategy on June 30th, 2007

Starcraft 2 betaDespite what Rob Pardo said about the game not being launched this year, there’s plenty of evidence that a Starcraft 2 beta will make an appearance at Blizzcon.

Here’s the gist from WoWInsider:

In case you needed any more reasons to want to go to BlizzCon, they’ve just announced that convention-goers will be treated to a playable demo of StarCraft II. Of course, who knows how much “playable demo” there is to the game yet, but but Blizzard tells us that “attendees can sample the new units and gameplay elements for themselves in multiplayer battles.”

Starcraft 2 preview

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 screenshots on June 23rd, 2007

PCGamer has done an extensive preview of Starcraft 2 – 9 pages in total. There’s quite a bit of new information that has surfaced.

For starters, the article confirmed that there will be NO HEROES in Starcraft 2. So if you think the marine in the trailer is some kind of a hero unit, you’re wrong. Though you could be right when it comes to the Starcraft 2 single-player.

Protoss ReaverAnother interesting bit comes in the form of a screenshot (blurry, I know). Remember when I discussed the Protoss Colossus? I said it likely substitutes the reaver. As you can see in the screenshot, reavers are alive and kicking butt. So no substitutions.

In addition to the new Protoss units announced, I see that my favorite caster is here to stay: the High Templar with its Psionic Storm. In addition, he’ll bring a new spell that will create a force field to trap enemy units and create barriers.

There’s one unit that I haven’t seen before – the Protoss Tempest. This “dark” carrier will have use fighters to attack targets and its special is a force shield that will only activate when hit from the ground.

Cinematic trailer

Posted in Blizzard, Starcraft 2, Starcraft 2 News, Starcraft 2 screenshots, Starcraft 2 video on June 16th, 2007

There’s a huge interview about the making of the cinematic trailer (i.e. the starcraft 2 trailer). I got the link from my Blizzard insider newsletter, so go and subscribe to it if you haven’t already.

Back to the interview though, there’s a ton of info on the scenes, the creative process, and what not. Here’s a point that I liked:

StarCraft II will have cut-scenes just like the original StarCraft games, but one thing I’m really excited about is that this time, the controls for these scenes will be much more intricate than before. Since our graphics engine for the game itself can display a wide range of effects, such as normal mapping, we can actually create in-game cut-scenes of near-cinematic quality. And since we have more control over camera movement, unit animation, and lighting, our only limitations here are the engine’s limitations. A good part of the plot will unfold through in-game cut-scenes, but the most pivotal scenes are still being told through cinematics.

starcrat 2 trailer

The camera movements and the 3D engine mean that apart from excellent single player, we’ll potentially have an abundance of mods (like Diablo 2 mods) which could have their own cinematics:

Our plan is to make all the tools we use to create the in-game cut-scenes available to the players with StarCraft II. It’s always been our tradition to ship level-editing tools with our games, and I think that adds a lot to the success and longevity of games like Warcraft III and the original StarCraft.

I’m convinced! Now launch the goddam beta already!