Terran tech tree
This is the follow-up to the Protoss tech tree that was exhibited at Blizzcon. Text comes from Gamespot.
Of course, basic units like the marine and the medic are back, though you’ll immediately notice the firebat is missing. Other units haven’t been completely removed so much as replaced by new, improved versions. The old goliath mech has given way to the new viking, which acts just like a goliath–until you research and enable its transformation ability, which turns it into a jet that can get it across otherwise impassable barriers. Another unit which has no respect for variable elevation is the reaper, which you hire from a bar with a female night elf dancing on top of it. These mercenaries build almost instantly, since you’re just hiring them instead of training them, and in addition to being able to jump up and down to higher and lower terrain, it can now throw a timed bomb and escape the area before it explodes. We saw a large group of these reapers all throw out bombs at the same time to do massive damage to an enemy base before beating a hasty retreat.The terrans have quite a bit of air support in Starcraft II, at least as it stands right now. The predator is a new flyer that can only attack other aerial units, but it can also take on an intercept mode where it will attempt to shoot down incoming enemy fire (presumably things like missiles). Everyone’s favorite the battlecruiser is here again, but this time it won’t simply default to the incredibly powerful, single-shot Yamato cannon like it did in the first game. Sure, the Yamato is still here, but this time you’ll get to choose how to specialize each individual cruiser, between the Yamato and the new plasma turrets. The latter will produce a flurried cluster of beams that can decimate ground units, from what we saw of them.
Here's a couple of guides to help with your Starcraft - build orders, maps, units, tactics.

November 15th, 2007 at 7:44 pm
Is this tech tree still accurate now? anyone know ?
December 10th, 2007 at 12:22 am
*sigh* I am gonna miss that psycho firebat “fire it up..lets burn.”
December 18th, 2007 at 8:53 pm
all fof the empire
December 28th, 2007 at 9:01 pm
Hmm… No more firebat, even though they kinda suck (marines are like 100x better)
December 28th, 2007 at 9:18 pm
Firebats are cool but don’t really suit the terran play style
February 13th, 2008 at 10:21 pm
The firebats might still be there. i just hope they keep them, there good for lings.
April 15th, 2008 at 7:49 pm
Firebats are a waste of recources unless fighting lings.
April 16th, 2008 at 7:11 pm
NO firebats can help u kill tanks utalist and backup ur tanks
May 8th, 2008 at 10:15 pm
Firebats are quite good against initial zealot rushes in TvP
October 22nd, 2008 at 1:14 pm
Zergthis put together a graphical. Probably from the screen shot, but looks good.
http://www.zergthis.com/forums/f6/sc2-terran-tech-tree-t2/
June 11th, 2009 at 12:49 pm
Way out of date….
November 30th, 2009 at 3:56 pm
dude firebats, vultures, wraiths, goliaths and units that were cut such as cobras WILL be available for muliplayer and exclusive single player story mode.
NOTE: the creators did confirm this
March 28th, 2010 at 5:59 pm
Lots of good information there. Thanks for sharing that. Can’t wait till the game comes out. There are similar discussions going on, if ya wanna discuss some things about the upcoming Diablo 3 beta check the diablo 3 forums at http://www.d3owned.com
December 7th, 2010 at 10:29 am
Thanks for the info,bookmarked
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pliss help me I’m in Indonsian
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