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Archive for June, 2007

Starcraft 2 beta playable at Blizzcon

Posted in Starcraft 2 Units, Starcraft 2 strategy, Starcraft 2, Blizzard, Starcraft 2 News on June 30th, 2007

Starcraft 2 betaDespite what Rob Pardo said about the game not being launched this year, there’s plenty of evidence that a Starcraft 2 beta will make an appearance at Blizzcon.

Here’s the gist from WoWInsider:

In case you needed any more reasons to want to go to BlizzCon, they’ve just announced that convention-goers will be treated to a playable demo of StarCraft II. Of course, who knows how much “playable demo” there is to the game yet, but but Blizzard tells us that “attendees can sample the new units and gameplay elements for themselves in multiplayer battles.”

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Starcraft 2 preview

Posted in Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 screenshots, Starcraft 2, Blizzard, Starcraft 2 News on June 23rd, 2007

PCGamer has done an extensive preview of Starcraft 2 - 9 pages in total. There’s quite a bit of new information that has surfaced.

For starters, the article confirmed that there will be NO HEROES in Starcraft 2. So if you think the marine in the trailer is some kind of a hero unit, you’re wrong. Though you could be right when it comes to the Starcraft 2 single-player.

Protoss ReaverAnother interesting bit comes in the form of a screenshot (blurry, I know). Remember when I discussed the Protoss Colossus? I said it likely substitutes the reaver. As you can see in the screenshot, reavers are alive and kicking butt. So no substitutions.

In addition to the new Protoss units announced, I see that my favorite caster is here to stay: the High Templar with its Psionic Storm. In addition, he’ll bring a new spell that will create a force field to trap enemy units and create barriers.

There’s one unit that I haven’t seen before - the Protoss Tempest. This “dark” carrier will have use fighters to attack targets and its special is a force shield that will only activate when hit from the ground.

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Cinematic trailer

Posted in Starcraft 2 screenshots, Starcraft 2 video, Starcraft 2, Blizzard, Starcraft 2 News on June 16th, 2007

There’s a huge interview about the making of the cinematic trailer (i.e. the starcraft 2 trailer). I got the link from my Blizzard insider newsletter, so go and subscribe to it if you haven’t already.

Back to the interview though, there’s a ton of info on the scenes, the creative process, and what not. Here’s a point that I liked:

StarCraft II will have cut-scenes just like the original StarCraft games, but one thing I’m really excited about is that this time, the controls for these scenes will be much more intricate than before. Since our graphics engine for the game itself can display a wide range of effects, such as normal mapping, we can actually create in-game cut-scenes of near-cinematic quality. And since we have more control over camera movement, unit animation, and lighting, our only limitations here are the engine’s limitations. A good part of the plot will unfold through in-game cut-scenes, but the most pivotal scenes are still being told through cinematics.

starcrat 2 trailer

The camera movements and the 3D engine mean that apart from excellent single player, we’ll potentially have an abundance of mods (like Diablo 2 mods) which could have their own cinematics:

Our plan is to make all the tools we use to create the in-game cut-scenes available to the players with StarCraft II. It’s always been our tradition to ship level-editing tools with our games, and I think that adds a lot to the success and longevity of games like Warcraft III and the original StarCraft.

I’m convinced! Now launch the goddam beta already!

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Protoss Colossus

Posted in Starcraft 2 Protoss, Starcraft 2 Units, Starcraft 2 screenshots, Starcraft 2 strategy, Starcraft 2, Starcraft 2 video, Blizzard on June 13th, 2007

The Protoss Colossus is probably one of the most recognizable of the new Protoss units in Starcraft 2. It bares a close resemblance to the aliens in War of Worlds. It’s a huge walker, so in this respect it has a reference to The Empire Strikes Back.

Trivia aside, the Protoss Colussus looks like a replacement to the Reaver. The Reaver has a splash attack (scarabs) and apart from it’s obvious role as a ground support for Zealots, it is often used in hit-and-run missions on enemy bases. The shuttle carrying a reaver and support troops is definitely one of the better weapons in the Protoss arsenal, especially against Zerg expansions.

See the Protoss Colossus in a gameplay video and you’ll see it shares some of the Reaver characterstics.

Now, all the hit-and-run missions aside, the Reaver was definitely one of the LEAST utilized Protoss units. Its slow speed combined with the AI of the scarabs meant its usefulness was limited.

Protoss ColossusSo what have changed in Starcraft 2? For one, the colossus still makes an excellent raider (see screenshot).

The Colossus has kept the splash attack but this time it’s not easy to evade it or mis-direct it with a few dancing Zerglings. In addition, you don’t need a shuttle to move it to higher/lower ground.

Going back to rock-paper-scissors, the Protoss Colossus looks like a hard counter to mid-game Zergling drops and Terran marine-medic push. It has to be a tier 2 Protoss unit in order to have a chance to counter the above. I’ll be extremely surprised if it turns out it has an air attack as well. So while the Colossus is the ultimate ground weapon, the Protoss Mothership still rules supreme in the air.

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Starcraft 2 beta

Posted in Starcraft 2, Blizzard, Starcraft 2 News on June 2nd, 2007

In his Gamespot interview, Chris Sigaty said that Blizzard usually takes “three and a half or four years to finish a game” and that Starcraft 2 would enter alpha testing later in the year.

Rob Pardo has poured some cold water on fan’s hopes for a Chirstmas release in 2007. In his MSN interview, Rob rules out any possibility for an early release:

The only thing I can give you [that’s] concrete is it’s not going to be this year. Some people were hoping, because of how advanced the game looks, that we’d have it out by Christmas, but that’s definitely not happening.

Does that mean that a Starcraft 2 beta is out of question as well? IGN has put a bet on that and if the alpha is later in the year, I wouldn’t rule out a beta by Chirstmas.

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Starcraft battlechest back in sales chart

Posted in Starcraft 2, Blizzard, Starcraft 2 News on June 1st, 2007

Starcraft battlechestOnce I heard that Starcraft 2 is official I decided I’ll go back to Starcraft and I’ll play the single player campaign from start to finish. Not only to get through the storyline once more but also to check out some of the in-game trailers.

It seems I’m not the only one who plans to replay Starcraft’s best moments. The Starcraft battlechest is back on the US sales chart for May. Here’s the top 10 bestsellers:

  1. World Of Warcraft: Burning Crusade Expansion Pack
  2. World Of Warcraft
  3. Command & Conquer 3: Tiberium Wars
  4. Lord of the Rings Online: Shadows Of Angmar
  5. The Sims 2 Seasons Expansion Pack
  6. The Sims 2 Deluxe
  7. The Sims 2 Celebration Stuff Expansion Pack
  8. Starcraft: Battle Chest
  9. Civilization IV
  10. The Sims 2

I guess a lot of the buyers have never played Starcraft before but because of WoW, their thirst for Blizzard games cannot be quenched.

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