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Archive for the 'Diablo 3 videos' Category

New Diablo 3 class - Wizard

Blizzard have finally revealed the third Diablo 3 character - a Wizard. As far as I can tell from the gameplay video and the class description, it looks like a copy&paste of the good ole Diablo 2 Sorceress.

The Wizard skills revealed thus far are:

  • Disintegrate - constant ray of energy going through multiple enemies
  • Electrocute - chain lightning
  • Teleport - blink about half a screen away
  • Magic Missile - single target damage spell
  • Slow Time - creates a sphere that slows down projectiles (very similar to the Protoss Mothership skill)

You can watch the Wizard in action at Blizzard’s site here.

Diablo 3 outdoors persistent

Jay Wilson stated in an interview that dungeons will be randomly generated - in true Diablo tradition. Btw, Jay is Diablo 3 lead designer.

Outdoors will be persistent, however, and will not change from game to game. In other words, you can use landmarks in multiplayer as meeting places. I.e. Meet me by the river ford.

CG: Are the dungeons still going to be randomly generated?

JW: All the dungeons’ layouts are randomly generated. The exteriors are not. We have a new system of adventures that allows us to cut sections out of the terrain to put random — whatever — in there. We can put random terrain, we can put in scripted events — we wanted to add a lot more scripted events into the game.


So expect that outdoor monsters
could be heavily scripted (as the terrain stays constant). They could run to a chest, get a bigger axe and come back.

The other thing I’d like to see in Diablo 3 is getting better, bigger “rogue camps”. Come on, Jay, you can make a city that’s more than 3 houses. Let’s hope that Caldium (picture right) is that city.

Adam Sessler on Diablo 3 art design

Adam Sessler from G4TV is speaking against the guys who re-did the Diablo 3 screenshots to make them darker and gothic.

His argument seems to center on the fact that Blizzard can do whatever they like with Diablo 3 because it’s theirs. This guy obviously didn’t attend marketing courses at college and neither did he read any of Peter Drucker’s books.

If you ask him, Blizzard could make Diablo 3 a FPS in space, with the protagonist a chihuahua instead of a barbarian. It’s theirs, right? Bullshit. The product is “owned” by its users!

Diablo 3 screenshots redone

In an attempt to steer Blizzard into a darker world for Diablo 3, gamers have done some Photoshoping on Diablo 3 screenshots. The new screenshots are darker, the colors are less saturated.

I must say I’m impressed with the result (see below). Not Blizzard though. Jay Wilson, designer for Diablo 3 speaks out:

Now in terms of the actual texturing, this texturing, where they grayed out everything and it’s very flat and the monsters are all kind of a similar tone — that does not play well. It’s very boring to run through more than a couple of times, and it’s very difficult to tell creatures apart and pop them out of the environment. So those things don’t really work for us. A lot of the lighting stuff I think is very cool, but it’s also not very doable for us.


Let me know what you think.
I understand these shadows can be tough to do in a 3D engine but let’s not forget Diablo 3 is supposed to be gothic horror, not cartoon-like fantasy like WoW!

diablo 3 screenshot redone

Diablo 3 demo

This is the demo that was given during the Diablo 3 announcement in Paris.


You can download
the high-quality gameplay footage here. Check out the Diablo 3 screenshots too.




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