Archive for the 'Diablo 3 screenshots' Category

Diablo 3 – more delays

If anyone was hoping for a February or even March release date, think again. Jay Wilson, Diablo 3′s game director and soon to be out-of-work bum, says some of the game’s systems need a revamp.

Update: Jay losing his job? No, it’s the senior producer of Diablo who just left Blizzard after 5 years of Diablo 3 (source: his Twitter!).

While working on Diablo III we’ve been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that’s a fair argument to make, but I also think it’s incorrect. Our job isn’t just to put out a game, it’s to release the next Diablo game. No one will remember if the game is late, only if it’s great. We trust in our ability to put out a great game, but we’re not quite there yet. In addition to finishing and polishing the content of the game we’re continuing to iterate on some of the core game systems.

Now, the post is quite long but there’s the highlights for you:

Scrolls of Identification are no longer in the game – you click, wait for a progress bar and you get the item identified.

Dedicated potion button – the fifth slot becomes a potion button, although chugging potions isn’t as easy as in Diablo 2

Removing the Mystic artisan – couldn’t make the enchantments good enough, so scrapping the whole concept

Town portal back in the game – remove the Cauldron of Jordan and Nephalem Cube (proxies for crafting and selling to vendor).

Attributes cleanup – dropping Defense, Attack, and Precision as attributes, Armor is taking over for what Defense used to provide, +Physical Resist will take over for Armor, and +Chance to Crit will fill in for Precision

In conclusion, Jay says that’s not all:

There’s a lot of work left to be done, though. We’re constantly tuning and making balance changes; it’s a massive task. Some of these changes can be seen in the beta, like changes to item rarity, the levels at which we introduce affixes, and how many affixes enemies can roll up. Some you can’t see in the beta, like balancing the difficulty of the entire game for four different difficulty levels, adding tons of new affixes, creating legendary items, filling out crafting recipes and itemization, working on achievements, and implementing Battle.net features. We’re also working on a number of other large systems changes — specifically with the skill and rune systems. We’re not quite ready to share what those are just yet, but we look forward to being able to do so in the near future.

You gotta ask yourself, if they are working for 5 years on this game, why the hell the town portal icon looks like … shit.

Diablo 3 moon physics

Playing the Diablo 3 beta for hours, one gets used to the unrealistic physics effects.

Now Blizzard claims these are totally intentional and not an accident:

It is absolutely intentional that the barbarian’s skills have crazier impact physics than other classes, because we think that fits with the visual and feel of the character – huge impactful strikes that send dudes flying, whereas the monk might be more of a ‘thousand cuts’ kind of fighter.

I think this in line with the overall cartoony art direction of Diablo 3. While Diablo 2 had a real sense of Gothic horror (as did the original Diablo), the new game is targeted at a wider audience and the horror theme is not so much a theme as a “flavor”. It is present in the monsters and in the storyline but not in the overall look and feel.

Here’s a video that demonstrates the “moon” physics so you can judge for yourself:

Diablo 3 character skill calculator

Lately, Blizzard have been doing a pretty good job of adding info about Diablo 3 beta. I guess their marketing department woke up and saw that the site is a bit short actual info on classes. Background for each class is all fine and dandy but I couldn’t care less where the Witch Doctor comes from … marshes of Zanzibar is fine by me.

So imagine my surprise when Blizzard announced they’ve updated the site with an actual skill calculator! The design is pretty good and you can really see what the 700 skills are all about.

The bad news is the skill system has been radically changed from Diablo 2. You can have up to 6 skills in total. In addition, there are 3 passive skills but frankly, 6 action skills looks VERY limiting.

Now, in Diablo 2, you could put a point in some skills and use it only occasionally. Now, you must think long and hard before committing to a skill, because you only get 6!

Diablo 3 new difficulty

According to Gamespot’s Gamescom coverage, Blizzard will be adding a new, forth level of difficulty to Diablo 3.

The new difficulty will be called Inferno and it will be for end-game play at level 60. It will pit the player against level 61+ mobs. More importantly, when playing on Inferno, you will be able to get special loot, not available when playing at the other difficulties.

If you have played WoW, this will sound familiar. First, it looks like the PvP brackets, where there’s a bracket for each 10 levels and then there’s a special bracket for the max level players. Also, it looks a bit like Heroics where a dungeon is upgraded to the max level when the player is at max level (Heroic mode).

According to Jay Wilson, monsters at Inferno difficulty will be more ballsy because when a monster has more HP and damage, its AI is set to be a lot more aggressive. No idea what this will actually mean apart from the fact that if this was Diablo 2, Duriel can chase you all the way to town slaying anything in its path!

Now, needless to say, all these new items and monster AI’s mean there’s no way the Inferno difficulty will be included in the upcoming beta.

Diablo 3 items for real money

What’s the biggest news about Diablo 3? You might think that the biggest news is that Diablo’s official Twitter posted:

The #D3 beta test approaches! Please make sure your #Battle.net #Beta Profile information is up to date.

So you might think that with Diablo 3 beta as close as next week (or the one after it).

No, the biggest news is that Blizzard is a sell out: you will be able to purchase items with real money. Ok, not you but other people with money. And no, it will not be profitable to farm items, because the Chinese farmers are so much more effective. So expect to pay money for equipment.

Longer rant from the Cynical Brit:

Diablo 3 beta release date

Diablo 3 beta is probably just a few weeks away.

Blizzard has already finalized the box art for Diablo 3 beta, so that you can select it in your Battle.net account as part of the beta selection process.

Btw, if you still haven’t signed up for the beta, go to your Battle.net account now.

In addition to the Diablo 3 box art, Blizzard’s PR machine has roared to life, announcing a press tour starting August 1.

According to MMO Champion, it’s the same pattern as with Cataclysm – the beta release date is probably 2 weeks away.




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