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	<title>Comments on: Diablo 3 outdoors persistent</title>
	<atom:link href="http://www.maxfreak.com/diablo3/archives/diablo-3-outdoors-persistent/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.maxfreak.com/diablo3/archives/diablo-3-outdoors-persistent/</link>
	<description>Diablo 3 News: Diablo 3 is official!</description>
	<lastBuildDate>Thu, 18 Mar 2010 16:12:01 -0400</lastBuildDate>
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		<title>By: Mackeary</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-outdoors-persistent/comment-page-1/#comment-8320</link>
		<dc:creator>Mackeary</dc:creator>
		<pubDate>Mon, 15 Sep 2008 14:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=154#comment-8320</guid>
		<description>Randomly generated maps have been one of the true perks of any rougelike game.  However, it would be nice to have some consistancy.

As the article stated, this will open up the doorway for randomly generated scripting.  Creatures will have far better tactics with a consistant map.  They could have fallback positions, fortifications, secret ambush zones, etc.

Heck, if Jay Wilson is using that much enviroment interaction with D3, we could see small outskirting villages between big towns.  These villages would have minor services for adventrurers (and maybe some secret ones).  They could also have pre-scripted and timed monster invasions where the villagers run inside their houses.  If the adventurer is there, he&#039;ll have to protect the houses from burning; especially those that harbor blacksmiths or shop owners.  These helpful people could die permanently. (Like killing the merchant in Resident Evil 4).

More power to the developer!  Keep the dungeons random, but give us a little consistancy!</description>
		<content:encoded><![CDATA[<p>Randomly generated maps have been one of the true perks of any rougelike game.  However, it would be nice to have some consistancy.</p>
<p>As the article stated, this will open up the doorway for randomly generated scripting.  Creatures will have far better tactics with a consistant map.  They could have fallback positions, fortifications, secret ambush zones, etc.</p>
<p>Heck, if Jay Wilson is using that much enviroment interaction with D3, we could see small outskirting villages between big towns.  These villages would have minor services for adventrurers (and maybe some secret ones).  They could also have pre-scripted and timed monster invasions where the villagers run inside their houses.  If the adventurer is there, he&#8217;ll have to protect the houses from burning; especially those that harbor blacksmiths or shop owners.  These helpful people could die permanently. (Like killing the merchant in Resident Evil 4).</p>
<p>More power to the developer!  Keep the dungeons random, but give us a little consistancy!</p>
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		<title>By: Jackson</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-outdoors-persistent/comment-page-1/#comment-8321</link>
		<dc:creator>Jackson</dc:creator>
		<pubDate>Sat, 13 Sep 2008 13:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=154#comment-8321</guid>
		<description>I´m with  &quot;-AAT-DEVILSDEMON &quot;.</description>
		<content:encoded><![CDATA[<p>I´m with  &#8220;-AAT-DEVILSDEMON &#8220;.</p>
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		<title>By: -AAT-DEVILSDEMON</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-outdoors-persistent/comment-page-1/#comment-8322</link>
		<dc:creator>-AAT-DEVILSDEMON</dc:creator>
		<pubDate>Fri, 12 Sep 2008 21:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=154#comment-8322</guid>
		<description>Have you ever played the last 2 games??

Randomly generated outdoors and dungeons was part of the unpredictableness of the game. Not knowing what you will be coming up against.</description>
		<content:encoded><![CDATA[<p>Have you ever played the last 2 games??</p>
<p>Randomly generated outdoors and dungeons was part of the unpredictableness of the game. Not knowing what you will be coming up against.</p>
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	<item>
		<title>By: Diablo 3</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-outdoors-persistent/comment-page-1/#comment-8323</link>
		<dc:creator>Diablo 3</dc:creator>
		<pubDate>Fri, 12 Sep 2008 13:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=154#comment-8323</guid>
		<description>Think its great that outdoors isnt randomly generated.. would cause too much confusing if outdoors was changing from time to time</description>
		<content:encoded><![CDATA[<p>Think its great that outdoors isnt randomly generated.. would cause too much confusing if outdoors was changing from time to time</p>
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