Diablo 3 deaths

Dying in Diablo is something of a tradition. I vividly remember my Diablo I corpse runs and my memory is forever etched with images of Duriel trumping over my dead Ice Sorceress in Diablo II.

So what’s cooking in Blizzard’s lair when it comes to the death mechanic in Diablo 3? Listen to this:

Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic. We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don’t want to remove the sense of suspense and danger by making town something you’re always going back to pretty much whenever you like.

The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.

On that same note we also don’t want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.

So, with these things in mind we’ve found that a check point system works really well. Throughout your adventures, and generally at the ends of each “floor” of a dungeon your character is saved to a checkpoint. When you die you’re dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It’s obviously a very forgiving system as it is. It’s just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.

Regardless, potential penalties aside, this is the death mechanic we’re currently using and it’s working really well so far.


OK, so they’ve borrowed
the last point saved mechanic from any recent game that I’ve played. Not too original but I’m not complaining too much either.


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7 Responses to “Diablo 3 deaths”


  1. 1 Andrei Pfeiffer Nov 12th, 2009 at 4:17 am

    This is copied from Titan Quest.
    I’m curious what will be the consequences on the long term, when you play a lot the game, and could get frustrated about not being able to get back to town that often.

    We’ll see.

  2. 2 Diablo Nov 12th, 2009 at 5:44 am

    Hmm, I don’t think dying was used as a substitute for a Town Portal…

  3. 3 Duriel Nov 14th, 2009 at 5:04 am

    I pass.
    Im not going to buy this game.

    But before people tear me to shreds for heresy, it will be OK!! There’s already thousands who will buy this game just because this game is part of the diablo franchise and for no other reason than that. Blizzard will definitely get their cash. Blizzard has many fan boys who will buy everything blizzard spits out, as the fan boys like to say: “Blizzard can do no wrong”.

    The main reason im not buying D3?? Because its not Diablo anymore. Not in the spiritual sense. Sure you get to kill stuff and loot dungeons, sure the game has demons and skill sets. The story continues after part 2, sure. But the world, the characters, the stages, the lighting: everything that matters in the game is completely different and is actually based on a different game: its heavily influenced and stylized by world of warcraft. Not Diablo 2. The art style in Diablo 3 makes me feel too old to be playing it, wow isn’t my type of game.

    I have no problem how they have added much more color to diablo 3, but the art style… All the giant objects and huge lines with simple designs have created too much of a “vivid fantasy” world. A child’s fantasy world to be exact. From a marketing perspective they are trying to get wow players to play diablo as well, by making it look and feel like wow. It doesn’t feel like diablo 2 or diablo 1 anymore.
    Unfortunately this means that Hell levels and everything else will now artistically look like the telletubbies show. The dark horror elements of the first two brilliant masterpiece games (faded gritty colors and intricately small details) are nowhere to be found.

    Thousands will buy this game thinking art doesn’t matter as long as game play is the same, then they will spend the next few months staring at vomit inducing splurges of neon colors and world of warcraft influenced characters before they come to the conclusion that their own opinions are overrated.

    Oh well, there’s still Diablo 2, diablo 3 is just a video game after all so its not that big of deal. I’ve grown past the days when video games used to be my life. I’ll still be looking out for Diablo 4 though, when it is released in 2983, hopefully by then the art style will have gotten more consistent to its roots.

    In the infamous words of Denzel Washington:”I’m getting too old…. For this shit”

  4. 4 Diablo Nov 15th, 2009 at 4:47 am

    @Duriel, what a long comment… I feel your pain though. Blizzard is definitely moving away from its core audience and trying to please teens everywhere.

    In my eyes, it’s like Harley doing 50cc bikes, so they can steal market share from Honda’s scooter division.

  5. 5 kiriya Dec 15th, 2009 at 9:26 pm

    The blizzard is trying to please the teen…
    I know..
    But by putting in more fantasy doesn’t mean anything.
    What about the people who grow adult?
    They might think it isn’t diablo anymore.
    It like some kind of child-fantasy game for their children..
    When i see the quality of the game is truly better than diablo 2.
    But when you all do , have you ever though of the story of diablo?
    Is so much different.
    How come there suddenly have Chinese style fighter inside , a monk?
    It making people think that blizzard just making use of the diablo 2..

  6. 6 kiriya Dec 15th, 2009 at 9:28 pm

    And is diablo 3 still a party of 8 character can together?
    Or is it something like WoW.
    Walk and you see then just party them?

  7. 7 Dick Wood Jan 30th, 2010 at 8:17 am

    This comment is mainly directed at Duriel. I happen to agree with your view on the artistic concept. I too wish that BLIZZARD would stick to a much darker, Gothic style imagery. I also think that there are more important things than color in this game.
    I feel that you (Duriel) are confusing the enhancement in graphic design with a conversion of DIABLO into a WOW format. I completely support BLIZZARD’s decision to increase the three dimensional element to create a more realistic experience. Again I will cite my agreement with Duriel regarding the extremely vibrant color schemes that I feel will diminish the realism. But to all those that feel that the game is becoming to advanced can go back and play the first DIABLO or better yet the original DONKEY KONG for NES.
    Whenever there is a sequel to a game there are always changes in not only colors, and graphics but also gameplay and even sometimes plot. I assume that many of the changes are based on complaints made about the first two games. If anyone even remembers playing the first DIABLO, the second seemed like an entirely different game, based on gameplay and graphic elements alone.
    Again I will address the complaint about switching to a WOW format. These games have always been similar in all aspects other than visually and the storyline. Any changes in gameplay or mechanics that are given to DIABLO III that resemble WOW are probably similar to DIABLO II anyways given the shared relationship between the two games. Either that or as previously stated possibly changes will be made based on complaints made by DIABLO II players. If WOW had a correspondant strength in one area that DIABLO II was recieving complaints about it would be logical to make a proactive change.
    Duriel may classify me as one of these so called “fan boys” and I would agree to some extent since I have been playing games made by BLIZZARD since I was a child but I would say that it would be quite extreme to judge a game based only on the colors that are being used.
    I have a message that I hope BLIZZARD will listen to and take into account is that my original facination with the game of DIABLO was based on a more horrific and evil theme. Although I will most likely end up buying this game, it would be far more enjoyable and I will play for a much longer period of time if the style is that of the previous games. A much stronger argument that I have and the only reason that I will not purchase and play this game is if there is a monthly payment to play online. I can assure the Blizzard that I and many others will not be subscribing to an account to pay a monthly fee when there are millions of other games, hundreds of which are remarkably similar to DIABLO and WOW. although I have watched people play it, I have never purchased a WOW account soley based on the principle of throwing money down the toilet each month to play in a fantasy world that I can mimic in the thousands of similar games that are currently on the market for lower price.

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