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	<title>Comments on: Diablo 3 Art Director leaves</title>
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	<link>http://www.maxfreak.com/diablo3/archives/diablo-3-art-director-leaves/</link>
	<description>Diablo 3 release date, character info, beta news</description>
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		<title>By: Eric</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-art-director-leaves/comment-page-1/#comment-10770</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 14 Aug 2010 23:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=118#comment-10770</guid>
		<description>Also just worth mentioning, with respect to the trailer:

A particularly jarring scene is when the monster at the end literally bites one of the players in half.  This type of awesome, shocking and unexpected animation is exactly what takes the game to the next level.

I just wished the general atmosphere matched it.  The outside made you believe you were playing WOW or living in a cartoon world.  Somehow the dark Gothic feel that Diablo had made it more believable and more fun.

Also giving a game a &quot;darker more gothic feel&quot; is much more then just changing the Gamma setting.   Its about believability and making monsters that stay in your mind so that you could actually imagine them in the real world.  Similar to a monster in a horror movie.  You know its fake, but regardless, you can&#039;t stop thinking about it and vividly picturing it, and worrying that it will appear.  
You probably wouldn&#039;t remember the &quot;Alien&quot; monster in the same way if it lived in a bright cartoony world.

-Eric</description>
		<content:encoded><![CDATA[<p>Also just worth mentioning, with respect to the trailer:</p>
<p>A particularly jarring scene is when the monster at the end literally bites one of the players in half.  This type of awesome, shocking and unexpected animation is exactly what takes the game to the next level.</p>
<p>I just wished the general atmosphere matched it.  The outside made you believe you were playing WOW or living in a cartoon world.  Somehow the dark Gothic feel that Diablo had made it more believable and more fun.</p>
<p>Also giving a game a &#8220;darker more gothic feel&#8221; is much more then just changing the Gamma setting.   Its about believability and making monsters that stay in your mind so that you could actually imagine them in the real world.  Similar to a monster in a horror movie.  You know its fake, but regardless, you can&#8217;t stop thinking about it and vividly picturing it, and worrying that it will appear.<br />
You probably wouldn&#8217;t remember the &#8220;Alien&#8221; monster in the same way if it lived in a bright cartoony world.</p>
<p>-Eric</p>
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		<title>By: Eric</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-art-director-leaves/comment-page-1/#comment-10769</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 14 Aug 2010 23:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=118#comment-10769</guid>
		<description>I read,

&quot;Joe King   Sep 5th, 2008 at 6:43 am

You got that shit right kratos, Diablo 1 was the only game out of the trilogy that sent chills down my spine.&quot;


I can&#039;t agree more.  Most of the people who don&#039;t understand the complaints about a more Gothic atmosphere didn&#039;t play Diablo I, or if they did, they played it after playing Diablo II (which changes the interpretation).

Its incredibly hard to do, to make a game that can actually put a shiver down your spine the way Diablo did. 

I still remember the first encounter with the Butcher.  It was actually terrifying.  You see a half dead soldier at the entrance to the monastery, and you hear his story.  On the second floor, you discovered the Butchers hiding place  The room was coated in blood, covered with bodies ripped in half and gruesomely displayed.  He would come out and kill you before you even had a chance escape.

It was either the catacombs or deep in Hell that were the most frightening.   I remember walking to a new room and the first charge of one of those Rhino monsters.  I was pushed, and more charged.  I died before I had a chance to more. 
Worse still were the invisible yellow fiends.  

The deeper in the game you went the more horrific it became (except the caves).  Hell had an incredibly scary feel to it.
Or that voice, when you read the books which stand on the central pedestals.  Learning about the gruesome storyline while simultaneously worrying about an unexpected attack.  

Even Diablo, if he started winning the battle,would literally consume you into the darkness.

All I am saying is Diablo II didn&#039;t really have the same &quot;feel&quot;.  Its hard to quantify and hard to do, but its deeply intertwined with the monsters looks.  Who could ever be frightened of a venom lord?  It was so &quot;cartoony&quot; and ridiculous that you just knew you were just playing a fantasy game.  I love that don&#039;t get me wrong, rpg&#039;s such as WOW are great fun, But I want __more__.  I want that extra frightening &quot;X-factor&quot; that Diablo had, that would actually make you worry and fear for your character.

-Eric</description>
		<content:encoded><![CDATA[<p>I read,</p>
<p>&#8220;Joe King   Sep 5th, 2008 at 6:43 am</p>
<p>You got that shit right kratos, Diablo 1 was the only game out of the trilogy that sent chills down my spine.&#8221;</p>
<p>I can&#8217;t agree more.  Most of the people who don&#8217;t understand the complaints about a more Gothic atmosphere didn&#8217;t play Diablo I, or if they did, they played it after playing Diablo II (which changes the interpretation).</p>
<p>Its incredibly hard to do, to make a game that can actually put a shiver down your spine the way Diablo did. </p>
<p>I still remember the first encounter with the Butcher.  It was actually terrifying.  You see a half dead soldier at the entrance to the monastery, and you hear his story.  On the second floor, you discovered the Butchers hiding place  The room was coated in blood, covered with bodies ripped in half and gruesomely displayed.  He would come out and kill you before you even had a chance escape.</p>
<p>It was either the catacombs or deep in Hell that were the most frightening.   I remember walking to a new room and the first charge of one of those Rhino monsters.  I was pushed, and more charged.  I died before I had a chance to more.<br />
Worse still were the invisible yellow fiends.  </p>
<p>The deeper in the game you went the more horrific it became (except the caves).  Hell had an incredibly scary feel to it.<br />
Or that voice, when you read the books which stand on the central pedestals.  Learning about the gruesome storyline while simultaneously worrying about an unexpected attack.  </p>
<p>Even Diablo, if he started winning the battle,would literally consume you into the darkness.</p>
<p>All I am saying is Diablo II didn&#8217;t really have the same &#8220;feel&#8221;.  Its hard to quantify and hard to do, but its deeply intertwined with the monsters looks.  Who could ever be frightened of a venom lord?  It was so &#8220;cartoony&#8221; and ridiculous that you just knew you were just playing a fantasy game.  I love that don&#8217;t get me wrong, rpg&#8217;s such as WOW are great fun, But I want __more__.  I want that extra frightening &#8220;X-factor&#8221; that Diablo had, that would actually make you worry and fear for your character.</p>
<p>-Eric</p>
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		<title>By: Ryan</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-art-director-leaves/comment-page-1/#comment-8787</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sun, 17 May 2009 10:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=118#comment-8787</guid>
		<description>I think the next three characters will be the Brainy Smurf, the Hefty Smurf and the Smurfette.  Azrael and Gargamel will be boss characters.</description>
		<content:encoded><![CDATA[<p>I think the next three characters will be the Brainy Smurf, the Hefty Smurf and the Smurfette.  Azrael and Gargamel will be boss characters.</p>
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		<title>By: kratos</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-art-director-leaves/comment-page-1/#comment-8270</link>
		<dc:creator>kratos</dc:creator>
		<pubDate>Tue, 30 Sep 2008 01:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=118#comment-8270</guid>
		<description>Actually the next three classes will probably be the the Pirate, Spidervine (a combination of spiderman and wolverine) and the Archologist (a scientist who uses his magnifying glass to burn enemies with the sun.</description>
		<content:encoded><![CDATA[<p>Actually the next three classes will probably be the the Pirate, Spidervine (a combination of spiderman and wolverine) and the Archologist (a scientist who uses his magnifying glass to burn enemies with the sun.</p>
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		<title>By: kratos</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-art-director-leaves/comment-page-1/#comment-8247</link>
		<dc:creator>kratos</dc:creator>
		<pubDate>Mon, 29 Sep 2008 01:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=118#comment-8247</guid>
		<description>the next three characters will probably be the Kung Fu master, Assassinator, and the Dragon Ninja</description>
		<content:encoded><![CDATA[<p>the next three characters will probably be the Kung Fu master, Assassinator, and the Dragon Ninja</p>
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		<title>By: Kratos</title>
		<link>http://www.maxfreak.com/diablo3/archives/diablo-3-art-director-leaves/comment-page-1/#comment-8249</link>
		<dc:creator>Kratos</dc:creator>
		<pubDate>Thu, 25 Sep 2008 16:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=118#comment-8249</guid>
		<description>what does everyone reaing my comment think the next three diablo 3 classes will be? Keep in mind blizzard appears to want to increases the speed of combat, so therefore a hit and run archer type warrior is probably out, so give me your opinions, and no cleric/paladin type character I doubt there will be any type of character like that. Also blizzard stated no other characters will be returning, its only the barbarian coming back.</description>
		<content:encoded><![CDATA[<p>what does everyone reaing my comment think the next three diablo 3 classes will be? Keep in mind blizzard appears to want to increases the speed of combat, so therefore a hit and run archer type warrior is probably out, so give me your opinions, and no cleric/paladin type character I doubt there will be any type of character like that. Also blizzard stated no other characters will be returning, its only the barbarian coming back.</p>
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