Archive for November, 2007

Hell unleashed prematurely

As I’m downloading Hellgate London’s demo, I’m reading some of the reviews out there. Of course, some like the game more than others. However, all of them agree the game was rushed and that some of the bugs are making it near impossible to have a normal one-hour gaming session.

The game comes from the team who did Diablo II so naturally the expectation are running high!

Gamespot haven’t reviewed it yet but here’s a few bits from other reviews:

Besides the simple fact that no map generation program is ever going to be as good as a human designer, the random maps introduce some other problems too…

That same room layout, that same pair of tunnels, repeated over and over in slightly different configurations… We don’t doubt that Underground tunnels really are quite monotonous, but there’s no need to inflict that on us in a videogame. It’s bad enough having to go through them in packed train carriages, frankly…

Each of the six classes is genuinely fun to play, which is rare enough in online RPGs. Most players will probably settle on their preferred archetype pretty quickly, of course, but it’s definitely good to see a game where you can roll just about any class, and be fairly confident that you won’t be coming back to restart in disgust a few hours later.

That’s from Eurogamer giving it 7 out of 10. The user reviews are equally split, there’s some guys that couldn’t play for more than 15 minutes without restarting which naturally got frustrating pretty quickly.

Oh well, I’ll be playing the demo anyway. The question remains whether I want the game as well.

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