There's an old saying: "Tie the priest
so the village stays quiet." In Diablo II, you'll have to kill
the damn thing.
Shamans have the annoying ability to resurrect
others of their own type. For example, the Fallen Shaman in Act
I can bring back dead Fallen Ones to life, the Greater Mummy in
Act II can do the same to undead monsters, and the Fetish Shaman
serves a similar role in Act III. So you get the point - kill the
Shamans first so you don't face an "everlasting" supply
of enemies. That is, of course, if you are not on a level-up mission.
If you want the experience, just let the shamans do the difficult
job and you reap the rewards. |
Andariel is by no means the nastiest montser
you'll meet in Diablo II. Yet, the combination of poisonous long-range
attack and a powerful melee attack proves very challenging to a
newbie.
The poisonous attack spreads at an angle (about
45 degrees) and travels at least one screen. You can evade it if
you manage to hide behind a column. The melee attack is the more
powerful one and you should avoid getting too close when she gets
down on her knee - ready to use her four spikes. |