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Diablo II Monster Strategies

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Act I Act II Act III Act IV Act V

Hit and Run

This tactic is most effective in a dungeon - especially with the new run feature. You can enter a new area and attract all the hostile monsters to follow you. Then you wait for them at a choke point and deal with them one by one. However, be warned that in Diablo II, the AI of the monsters has been improved so some ranged units will not follow you around the corner. On the contrary, they'll tend to run away from you looking for an advantagous position.
   

Kill the Shamans first

There's an old saying: "Tie the priest so the village stays quiet." In Diablo II, you'll have to kill the damn thing.

Shamans have the annoying ability to resurrect others of their own type. For example, the Fallen Shaman in Act I can bring back dead Fallen Ones to life, the Greater Mummy in Act II can do the same to undead monsters, and the Fetish Shaman serves a similar role in Act III. So you get the point - kill the Shamans first so you don't face an "everlasting" supply of enemies. That is, of course, if you are not on a level-up mission. If you want the experience, just let the shamans do the difficult job and you reap the rewards.

   

Defeating Andariel at the end of Act I

Andariel is by no means the nastiest montser you'll meet in Diablo II. Yet, the combination of poisonous long-range attack and a powerful melee attack proves very challenging to a newbie.

The poisonous attack spreads at an angle (about 45 degrees) and travels at least one screen. You can evade it if you manage to hide behind a column. The melee attack is the more powerful one and you should avoid getting too close when she gets down on her knee - ready to use her four spikes.