Diablo Watch

Diablo II Monster FAQ

Diablo 2 monster info
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How many monsters are there in Diablo II?
There will be 50-80 monsters in Diablo II. Add to that the fact that most monsters will have several skin (palette) variations, you will be faced with over 100 monsters in Diablo II.
 
How many new monsters are in Diablo II?
Almost all monsters will be brand new. The only exceptions are: the Fallen Ones, the Skeleton, and the Zombie, and the Goatman. Another old acquaintance is Diablo himself. The form he takes is different but you'll have no difficulty recognizing the ancient foe.
 
What items will the monsters leave?
When you kill a monster you could get new (unique) weapons, armor, or potions. In Diablo II, monsters will drop items relevant to their attack. For example, a monster that attacks with a sword will have a higher chance of actually dropping a sword.
 
How much experience do I get?
You get most experience for monsters matching your level. In Diablo II, Blizzard has adjusted the experience gains from monsters too far below or too far above your character level. So you'll get next to nothing for exterminating throngs of low-level rogues with your 23-level Necromancer. What's worse, you won't get much exp for killing a monster way above your character's level.
 
How does sharing experience work?

Matt Householder, Diablo II Producer, commented on how shared experience will work:

    "The total Experience for killing a monster is divided among the members of a party. Each member's share of the total is an amount proportional to the member's character level divided by the sum of all the character levels in the party. The member delivering the killing blow also gets a small percentage of additional Experience as a bonus to his/her share. For each party member the Experience earned (added to stats) for killing a monster is computed based on the difference between your character's level and the monster's level. If the level difference is small (the definition of "small" is adjustable), the full Experience share is added to stats. If the difference is large (again adjustable), a minimum amount of Experience is added to stats. In between these two extremes a proportional amount is added."
Apparently, Blizzard strives to enhance team play and discourage players from "stealing" each other's kills or going for a mortal blow at all costs.
 
What about leveling up your character? How will that work?
More or less the same as you found in Diablo I, except that you will be able to tell how close you are to leveling up with Diablo II.