Matt Householder, Diablo II Producer, commented on how shared
experience will work:
"The total Experience for killing
a monster is divided among the members of a party. Each member's
share of the total is an amount proportional to the member's
character level divided by the sum of all the character levels
in the party. The member delivering the killing blow also
gets a small percentage of additional Experience as a bonus
to his/her share. For each party member the Experience earned
(added to stats) for killing a monster is computed based on
the difference between your character's level and the monster's
level. If the level difference is small (the definition of
"small" is adjustable), the full Experience share is added
to stats. If the difference is large (again adjustable), a
minimum amount of Experience is added to stats. In between
these two extremes a proportional amount is added."
Apparently, Blizzard strives to enhance team play and discourage
players from "stealing" each other's kills or going for a mortal
blow at all costs. |