The Monsters In Act II
Claw Viper
It has two types of attack: the primary one is with the tail (which
can be poisonous) and the secondary is with the claws but it's much
weaker.
Dark Lord
They are specialized in fire based attacks and have been seen
to cast Meteor, Fireball and Firewall spells.
Desert Wing
It is a large creature that looks like bat. We don't have information
will it have a special attack or not. They have bat like wings,
long sharp ending ears and strangely looking legs with very long
toes curved upwards.
Dung Warrior
It is a relatively slow moving armored warrior, at this point
we don't know will he have any other attack than the melee one.
They have a gray-black colored head, claws and a dark red-brown
arms and abdomen.
Fallen
The same as in Act I: there are orange, gold, blue and red colored
Fallen, but as it seems the red ones are the most common. They have
a fireball attack and the ability to resurrect their dead brethren
if a Fallen Shaman is on the scene of the battle.
Foul Carrion
They are similar in color and body shape to the Foul Crow except
that they can't fly.
Giant Spider
The name of this monster is the only description that we can give.
It is expected to have a poison based attack but we don't know will
it be ranged or not.
Greater Mummy
They have a short range poison attack and melee attack using the
huge talon shaped arms. But the most interesting is the range based
magical attack with which they can generate snake-like projectiles
that can be poisonous.
Saber Cat
They carry a large helmet that looks like the ones worn by the
Roman legionaries. Their favorite weapon is a whip.
Sand Leaper
The only thing we know of them is that they seem to have only
a weak melee attack.
Sand Maggot
They have two types of attack: pincer based for close attack and
ranged poison spitting.
Skeleton
They are the same as those in Act I.
Zombie
Very slow moving with melee attack but some sub-types have a poison
added to it. |