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Diablo
diablo unique items

Diablo Spells

Diablo spell types
All spells in Diablo and Hellfire are equally learnable for all character classes. To learn them to a high slvl one needs a high magic attribute, and not all character classes have the ability to reach the needed 255 magic attribute that is needed for the highest spell levels.

Diablo Spellbook

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Skill Resurrect Phasing Nova Lightning Wall
Firebolt Fire Wall Mana Shield Golem Immolation
Charged Bolt Telekinesis Elemental Teleport Warp
Holy Bolt Lightning Fireball Apocalypse Reflect
Healing Town Portal Flame Wave Bone Spirit Berserk
Heal Other Flash Chain Lightning Blood Star Ring of Fire
Inferno Stone Curse Guardian - Search

Diablo Spells mana costs and levels

Spell Initial cost Decrease by level Minimum
Apocalypse 150 6 90
Blood Star 25 2 14
Bone Spirit 24 1 12
Chain Lightning 30 1 18
Charged Bolt 6 0 6
Elemental 35 2 20
Fireball 16 1 10
Firebolt 6 0.5 3
Fire Wall 28 2 16
Flame Wave 35 3 20
Flash 30 2 16
Golem 100 6 60
Guardian 50 2 30
Holy Bolt 7 1 3
Identify - - -
Inferno 11 1 6
Infravision - - -

Spellcasting monsters
Some monsters have the ability to do magical attacks. Monsters in Diablo can only use spells that are available to the player (although they work a bit differently in regard to damage, for example), except for Spitting Terrors. In Hellfire, there are many new monsters that also have the ability to do magical attacks.

Magical Traps in Diablo
Most traps are of magical nature, and thus it is appropriate to explain how they work here. Traps can be set off when you open chests, sarcophagi, barrels, or doors. There are 7 different types of traps (including skeletons) in the original Diablo. Three new ones were added in Hellfire.