Archive for the 'Diablo News' Category

Blizzard’s disregard for Diablo

Remember the days when Blizzard played jokes on Diablo, dressing him as Santa?

You can forget about that… Diablo has become Blizzard’s bastard child. They’re probably going to deny they ever did it … which is close to the truth as Blizzard North did it and they have left the company a long time ago.

Check out Blizzard’s latest April Fool’s joke - the love child of their favorite franchises (WoW and SC2) - enter the Tauren Marine.

Tauren Marine

Diablo Flash game

This Flash Diablo game seems to be a tribute to the original Diablo. There’s some resemblance but how the hell do I turn off the annoying sounds?

Anyone managed to save the Princess already?

Note: Game courtesy of Necromanthus.

More Diablo domains taken by Blizzard

According to the whois database (confirmed by Blizzplanet too), Blizzard had gone ahead and registered a dozen of domains with Diablo 4.

That’s right! They have had the Diablo 3 domains registered for a while now but I guess they decided that a single sequel just won’t do. So they got diablo4.es , diablo4.it , diablo4.eu , diablo4.fr … you get the idea.

What’s more - Blizzard has also registered Diablo5.fr , Diablo6.fr and flipping Diablo7.fr in October 2007. I really hope they come up with something to post on these domains… as in a Diablo sequel!

Activision Blizzard

You’ve probably heard it already but here’s the summary:

Activision, Inc. and Vivendi have announced that they will combine Vivendi Games, Vivendi’s interactive entertainment business which includes Blizzard Entertainment’s World of Warcraft, with Activision, creating the world’s largest online and console game publisher, the total transaction being worth more than US$18.9 Billion.

Hmm, I wonder if this would change anything in terms of how Blizzard develops its games. I sincerely hope they don’t start licensing their game “worlds” to allow Activision to create second-rate games. I want Diablo 3 but I don’t want a broken game… (Vivendi already announced once that Diablo 3 is going to be an MMO).

Hell unleashed prematurely

As I’m downloading Hellgate London’s demo, I’m reading some of the reviews out there. Of course, some like the game more than others. However, all of them agree the game was rushed and that some of the bugs are making it near impossible to have a normal one-hour gaming session.

The game comes from the team who did Diablo II so naturally the expectation are running high!

Gamespot haven’t reviewed it yet but here’s a few bits from other reviews:

Besides the simple fact that no map generation program is ever going to be as good as a human designer, the random maps introduce some other problems too…

That same room layout, that same pair of tunnels, repeated over and over in slightly different configurations… We don’t doubt that Underground tunnels really are quite monotonous, but there’s no need to inflict that on us in a videogame. It’s bad enough having to go through them in packed train carriages, frankly…

Each of the six classes is genuinely fun to play, which is rare enough in RPGs. Most players will probably settle on their preferred archetype pretty quickly, of course, but it’s definitely good to see a game where you can roll just about any class, and be fairly confident that you won’t be coming back to restart in disgust a few hours later.

That’s from Eurogamer giving it 7 out of 10. The user reviews are equally split, there’s some guys that couldn’t play for more than 15 minutes without restarting which naturally got frustrating pretty quickly.

Oh well, I’ll be playing the demo anyway. The question remains whether I want the game as well.

Mike Morhaime interview

Mike Morhaime has been interviewed by Gamespot at the AGDC ‘07 (Austin Game Developers Conference). He covers a lot of ground during the interview but there’s one part of specific interest to Diablo fans - when he talks about Blizzard’s future development plans:

GS: Does the overwhelming success of it mean that a hypothetical Starcraft MMOG would be pushed further out because you have this thriving community that you don’t want to cannibalize?

MM: Not necessarily. It’s actually more a question of us not wanting to cannibalize the resources that are going into supporting the game. We can’t just take the World of Warcraft team and have them work on another game. But what we can do is staff up the World of Warcraft team and gradually peel off some of our developers to start working on something new. But it will take time. And we’re at the stage right now where we’re starting to think about what we want to do next.

GS: When do you think you’ll want to talk about what you’re doing next?

MM: Probably not for a long time.

Now, I’m not sure what that means! Is he talking 2008? Is he talking ever?

When talking about the upcoming WOW movie, Mike is asked whether he feels that the Diablo world can support a Diablo movie. “Absolutely,” says he. So maybe we’ll see a movie before we see a game.

Blizzcon: Paul Sams interview

Paul Sams InterviewIGN has done a video interview with Paul Sams, Blizzard’s COO (mhey, thanks to for the link). I agree there’s hope that the Diablo franchise is not dead… yet!

Here’s a few bits and pieces from the interview which I found … revealing:

  • Diablo movie - when talking about WoW, The Movie, Paul said “we would LOVE to bring certain of the other franchise to the big screen”. So if the WoW movie comes out strong and Legendary Pictures live up to the challenge, I think we can have a Diablo movie (in our life time yeah!)
  • Diablo 3 - “It is definitely a very important franchise to us,” said Paul. The bad news - they are so focused on WoW, they are probably not “returning” to it soon.

So don’t get your hopes high for now. Or rather, get your hopes high but patience will still be key!

More Diablo 3 hints?

E3 has been tamer this year. That doesn’t mean there’s nothing happening there.

Gamasutra has an interview with Frank Pearce, founding member and senior vice president of product development for Blizzard.

Here a bit from the interview:

“Our global headcount is 2,700,” said Pearce, “And most of that is customer service for World of Warcraft! In terms of development staff it’s probably around 350. World of Warcraft is about 135 people, 40 for Starcraft II, 40 for team 3, our cinematics team is about 85 guys. Then there’s sound and Q/A and that sort of thing.”

When pressed for details regarding the new project, Pearce was cagey. “Team 3 is working on something really awesome. I can’t give you any hints, but it’s totally awesome.”

All attempts to extract additional information were understandably met with looks of shock and horror from Blizzard’s director of global public relations, who also attended the meeting.

With Blizzcon just a few weeks away, I wonder if Blizzard are warming up to a formal announcement of this mysterious third project.

Medusa project demystified

Medusa demoRemember when just before Starcraft 2 was announced, there was a rumor about a Medusa demo.

Some people thought it could be something related to Diablo 3 (I wish!). The mystery is over - courtesy of Kotaku:

Sigaty, Starcraft 2’s lead producer, told me that the original codename for Starcraft 2 was “alpha”, but when the game was nearing alpha they decided to change it.

“We couldn’t say that alpha was hitting alpha, so we needed another name,” he said. They settled on Medusa.

This isn’t another Diablo 3 rumor. It’s just setting the record straight!

Diablo 3 vs Pandemonium Event

I’ve been thinking lately about the new content that Blizzard added to Diablo 2 with the Pandemonium Event (i.e. the Diablo 2 Ubers).

I’ve heard many arguments that it’s not REALLY new content as Blizzard have just taken a few bosses and made their uber versions. For example, they’ve used Andariel’s model to create Lilith who shares very similar spells and effects.

Uber DiabloDiablo has become uber Diablo, gaining a a few extra hitpoints. Same goes for the other bosses (Mephisto and Baal) as well as the lieutenants (Duriel and Izual).

That is one way to look at it. However, lets turn to the year(s) preceding World of Warcraft’s launch. Blizzard created a special “custom” campaign (The Founding of Durotar) for Warcraft III that used the game engine BUT simulated WoW in terms of gameplay. The quest structure, the items (epic, legendary, etc), even the levelling.

Come to think of it, I might have enjoyed the campaign MORE than I have enjoyed WoW. You could control three heroes plus summoned creatures and henchmen, the quests made sense (i.e. not repetitive), and the items were pretty powerful.

That’s not my point though. My point is that what Blizzard has done with patch 1.11 is test the realms for the style of gameplay that their next-gen MMO (lets call it Diablo III: Heaven and Hell) will feature.

This looks a long shot now but come back in a year and we’ll see. I definitely think Blizzard’s next-gen MMO should feature top SOLO content in addition to raid content.

I do expect to kill Diablo even as a casual SOLO player. Surviving the fight might be a 10% chance and loot might be just a few greens but I’d like to see Diablo go down. Amen.


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